Pages

Thursday 16 July 2020

TRAVELLER Starter System #1

STARFALL: (2411) Glimmerdrift Reaches


Star: M2 V Dwarf
3 Gas Giants
No Planetoid Belts
10 Other Planets

Mainworld: Starfall
World Profile:  B 654554-A
Starport: B
Size: 9600km
Atmosphere: Thin
Hydrosphere: 40%
Population: Hundreds of Thousands
Govt Type: Feudal Technocracy
Law Level: Light assault weapons prohibited
Tech: Interstellar (Early)

Perfect starter world for the damaged Jump Drive situation.
Either the players starship has just emerged from an emergency jump evading pirates from a previous system, or the ship is currently in orbital drydock with a vexed Jump Drive.

Tech 10 makes Jump Drive parts not readily available or limited to military/scientific use only.

Several colonies are located within this system including an orbital base at one of the Gas Giants.
This will give ample opportunity for the characters to ferry goods within the system.
There is also a ship graveyard in the outer worlds of this system and a secret military testing world.

Recent events:
The Baron Atir Eradon, has recently survived an assassination attempt, putting the system on high alert. Complications can arise with contraband weapons or suspicious activities.

Orbital station: TERIS
Population: 1200 (security detail ~100 personnel)
Capable of repairing all early starship systems except Jump Drives (this will need access to the secret military testing world)

System imports and exports:
Starfall mainly has a crop/foodstocks export to the outer worlds and minor exports out of system.
Imports most valued is technology and military related stocks (high tech weapons for ships and personnel)

The Royal fleet consists mainly of 32 System defense ships and 2 Jump capable Starships (that rarely leave the system), and a strike-force of 127 LR fighter/bombers.
The fleet contends with Pirate raiders skirting the outer worlds, scavenging the graveyard.
Main points of defense are the Homeworld, TERIS, and the orbital base TIRON orbiting the innermost gas giant (Tor). Minimal investment with colonies, colonies fend for themselves mostly with outdated Tech-9 space-fighters.

Intrigue:
The Baron has 3 sons, Geltar(Clever/Ambitious), Trygan(Cunning/Extreme gamer), and Redel(Recluse/Disabled). Each son has jurisdiction over parts of the homeworld.
Capital city: Triguard, pop 82,000

GM Notes: It is likely one of the son's are behind the recent assassination attempt, however most media is broadcasting possible ties to out-of-system influences (remnant "Shuki" Shukikikar League agents or Pirates) There is also a case for it being connected to the Idam Lee system whom has recently subjugated several systems, as of recent, nearby.
Perhaps the agents of Idam Lee are working a secret deal with one of the Baron's son's for power?
Is it the Shukikikar, who is desperately clinging for survival from a recent devastating war? or is the Glimmerdrift Federation planning deterrents from Idam Lee's greed?


 


No comments:

Post a Comment