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Monday, 27 July 2020

Hating the New Layout... and more... C&C Campaign

So... I'd like to say, I'm not a bit fan of this new editing layout.
But I guess blogger has forced us to use it.

I've been busy working on my group TTRPG, which is Castles & Crusades, revamped version of the original "L" series starting with the Secret of Bone Hill.
Perhaps one of the worst layouts for a module. Try being a DM for that and locate the caves under the Abandoned Guard post section... You definitely need sticky tabs.



Well, so far the adventurers arrived in town, their mission was to bring a poisoned hero to the Abby to be cured of his ailment. [I needed a way to get them to Restenford from their last location in a homebrew].

The group consists of a Male Human Thief, Male Elvish Paladin, Male Human Wizard and Female Elvish Barbarian.
After stopping at the Tavern of the West Wind, they learn of the Abby's location, and heard a rumor about a missing farmers daughter, a youngster. 
On their way to the Abbey, crossing the bridge, the Thief of the party noticed a smell of death in the air, and a silver locket in the mud.
He further investigates, finding a small cave opening in the bushes...
They party takes note, but keeps on wards towards the Abbey, the poisoned hero is unconscious and wains.

Leaving their wounded friend to the acolytes of Phaulkon, they head back to find the cave.
Encountering a horde of giant rats and some undead (Zombies and Ghouls), they managed to fight off most of them, however the Wizard was hurt badly and out of spells, enough for them to make a retreat.

Returning to the West Wind to tell their tale to the interest of the town guards and Haki (whom they befriended). The exchange of information led to the townsfolk relaying the information to the parents of the missing girl... with a good nights rest, the party made their way to the Abbey to get more supplies.
The guards entrusted Mark with the group, as a representative of the Baron's men... a young brash fighter who will report back to the Baron on what the party finds.

Eventually using the time of the tides to their advantage (I had the caves flooded on their first attempt, but Haki's advice to go while the tide was low, made for a less scary event) They managed to kill all the undead and discovered the grizzly murder scene... the girl was used in some dark ritual.

The players returned to the West Wind with the tragic news, and receive further news that the mother is at the family farm, but the father is also now missing. The Guards work out a plan for the Guard post and there is some talk about the players using the loaction as a home-base once the Priests of Phalkon cleanse the area, and some arrangements are made to see the Baron for consent on the property.

That is where we left off (Game on again for next Saturday night)

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