Space, as imagined by Zozer will be familiar to those who have watched Alien or Outland. With a page count of 335-ish, It delves into a volume of space mapping 6 sub-sectors (each 8 x 10 hexes/parsec's). In space, there will be a lot of screaming. This also includes a ship to die in, and all the tips and tricks to make your alien as regrettable encounter to possibly ever experience.
The Company corporations are as close to FOX litigation, team on notice, as alphabetically possible. The rules are standard TRAVELLER with a bit of upgrading to it. You will need either the Cepheus rules or TRAVELLER rules to play as far as mechanics goes. The book has a lot of cool weaponry and near-future technologies to give that ALIENS movie a run for its attention.
If you don't want to play original TRAVELLER with the Vilani/Solomani/Vargr/Aslani/Zhodani... and you want a background based on what the Wyland-Yutani style universe would look like. This will be your book to start off your adventures. Feel free to use your own imagination and mix. Mortality in this game is much like all TRAVELLER, space kills, guns kill, predator aliens kill, hunter aliens kill, Corporate Marines kill... kill, kill, kill...
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