Saturday, 18 July 2020
Call to Adventure
Well, I bought this after watching a YT channel called Dungeon Craft, and Professor Dungeonmaster said it was a great way to tell a background story for your Hero.
So, I tried playing this with my daughter and it's actually not a bad game.
It's kind of like a choose your own adventure with cards.
Divided in 3 acts, you build your character by attempting one of many tasks before you (in cards). Succeed in a task and you get better runes (you toss runestones instead of dice for successes).
Interesting enough, the Runes relate to different physical aspects of your character (just like D&D with attributes). After succeeding in 3 tasks, you move to the next ACT of your story.
After getting used to the main game, there is an expansion called the Name of the Wind. I haven't tried that yet, but it's ready for us once we've felt proficient with the base game.
Professor is correct, this is an easy way to choose your back-story,
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